Ship Database
Tier VII Cruiser Premium

Germany

Weimar

German engineers considered several weaponry options when developing 10,000-ton ships. The lightest of the projects under consideration was the I/10 project, with eight 210 mm guns housed in four turrets. At the same time, the first modern German light cruisers carried 150 mm triple-gun turrets. The size and layout of the I/10 project allowed for the use of four such turrets in place of 210 mm gun mounts.

Doubloons
7,500
Official profile image of Weimar

At a glance

The numbers that shape the ship

Hit points
32,000
Maximum speed
31.0 knots
Surface detection
12.8 km
Main battery range
14.0 km
Main battery reload
8.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection12.8 km
  • Main battery14 km
  • Secondary battery6.3 km
  • Torpedoes6 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 150 mm Spr.Gr. L/4.4 Kz. 1,700
  • AP · 150 mm P.Spr.Gr. L/3.7 3,900
  • Torpedo · G7a T1 13,700
Handling, concealment and protectionOverview

Handling

Maximum speed
31.0 knots
Turning circle radius
650 m
Rudder shift time
8.8 s
Maneuverability API rating 51

Concealment

Surface detection
12.8 km
Air detection
5.6 km
Submarine detection
5.6 km
Concealment API rating 58

Survivability

Hit points
32,000
Torpedo damage reduction
10 %
Survivability API rating 43

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
10–150 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 70
Maximum range
14.0 km
Reload time
8.0 s
Rate of fire
7.5 rounds/min
180° turn time
23.7 s
Maximum dispersion
129 m

Shells

Damage is the API's published maximum for one shell hit.

150 mm Spr.Gr. L/4.4 Kz.
HE
Maximum damage per hit
1,700
Fire chance
8.0 %
Muzzle velocity
960 m/s
Shell mass
46 kg
150 mm P.Spr.Gr. L/3.7
AP
Maximum damage per hit
3,900
Muzzle velocity
960 m/s
Shell mass
46 kg
Gun layout
Mount
150 mm/60 SK C/25 on a Drh Tr C/28 mount
Mounts
4
Barrels each
3

Automatic armament

Secondary battery

Maximum range
6.3 km
Mount
105 mm Spr.Gr. Kz.
Maximum damage per hit
1,200
Fire chance
5.0 %
Rate of fire
17.9 rounds/min
Muzzle velocity
900 m/s

Underwater armament

Torpedoes

Torpedoes API rating 28

G7a T1

Maximum range
6.0 km
Maximum damage per hit
13,700
Reload time
68 s
Speed
64 knots
Detectability
1.3 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Drilling
Mounts
4
Tubes each
3

Anti-aircraft defence

AA defence API rating 58
Aura
20 mm/65 C/38 on an L/30 single mount
Calibre
20 mm
Mounts
4
Aura
20 mm/65 C/38 on a twin mount
Calibre
20 mm
Mounts
8
Aura
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount
Calibre
20 mm
Mounts
4
Aura
40 mm/56 Flak 28 on a single mount
Calibre
40 mm
Mounts
6
Aura
105 mm/65 SK C/33 on a Dop. L. C/31 mount
Calibre
105 mm
Mounts
4
Modules, hull and progressionTechnical data

Default hull

Hull hit points
32,000
Main-battery barrels
4
Secondary barrels
4
Torpedo tubes
4
AA mounts
26

Engine

Published maximum speed
31.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

150 mm/60 SK C/25 on a Drh Tr C/28 mount

Default
Type
Artillery

Weimar

Default
Type
Hull

FKS Typ 7 Mod. 2

Default
Type
Suo

G7a T1

Default
Type
Torpedoes

Propulsion: 80,000 hp

Default
Type
Engine

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
11
Upgrade slots
4
Published battle levels
7–9

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.