Ship Database
Tier VIII Destroyer Premium

United Kingdom

Cossack

The Tribal class was originally conceived as a series of destroyers with greater emphasis on guns over torpedoes in response to new designs by other countries. HMS Cossack participated in the second battle of Narvik and in the legendary Hunt for Bismarck, during which she conducted a series of torpedo attacks on the famous German battleship. In 1941,...

Read full ship history

The Tribal class was originally conceived as a series of destroyers with greater emphasis on guns over torpedoes in response to new designs by other countries. HMS Cossack participated in the second battle of Narvik and in the legendary Hunt for Bismarck, during which she conducted a series of torpedo attacks on the famous German battleship. In 1941, HMS Cossack slipped beneath the waves after being struck by torpedoes from German submarine U-563. Among the rescued crew members was the ship's cat Oscar, which had previously been rescued from Bismarck! The cat gained the nickname "Unsinkable Sam" and would later also survive the sinking of his next ship, aircraft carrier Ark Royal.

Doubloons
11,000
Official profile image of Cossack

At a glance

The numbers that shape the ship

Hit points
15,200
Maximum speed
36.0 knots
Surface detection
6.8 km
Main battery range
11.9 km
Main battery reload
5.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection6.8 km
  • Main battery11.9 km
  • Torpedoes10 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 120 mm HE 1,700
  • AP · 120 mm AP 2,100
  • Torpedo · 533 mm Mk IXM 16,766
  • Depth charge 5,000
Handling, concealment and protectionOverview

Handling

Maximum speed
36.0 knots
Turning circle radius
610 m
Rudder shift time
3.6 s
Maneuverability API rating 66

Concealment

Surface detection
6.8 km
Air detection
3.1 km
Submarine detection
3.1 km
Concealment API rating 92

Survivability

Hit points
15,200
Torpedo damage reduction
0 %
Survivability API rating 27

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
6–20 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 55
Maximum range
11.9 km
Reload time
5.0 s
Rate of fire
12.0 rounds/min
180° turn time
9.0 s
Maximum dispersion
104 m

Shells

Damage is the API's published maximum for one shell hit.

120 mm HE
HE
Maximum damage per hit
1,700
Fire chance
8.0 %
Muzzle velocity
808 m/s
Shell mass
23 kg
120 mm AP
AP
Maximum damage per hit
2,100
Muzzle velocity
808 m/s
Shell mass
23 kg
Gun layout
Mount
120 mm/45 Mk.IX on a CPXIX mount
Mounts
4
Barrels each
2

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 15

533 mm Mk IXM

Maximum range
10.0 km
Maximum damage per hit
16,766
Reload time
66 s
Speed
62 knots
Detectability
1.3 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm QR Mk II
Mounts
1
Tubes each
4

Anti-aircraft defence

AA defence API rating 20
Aura
12.7 mm Mk.III
Calibre
12 mm
Mounts
2
Aura
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount
Calibre
40 mm
Mounts
1

Depth charges

Maximum damage per charge
5,000
Maximum packs
2
Charges per pack
8
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
15,200
Main-battery barrels
4
Torpedo tubes
1
AA mounts
3

Engine

Published maximum speed
36.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Cossack

Default
Type
Hull

Propulsion: 44,000 hp

Default
Type
Engine

533 mm Mk IXM

Default
Type
Torpedoes

Mk VIII mod. 1

Default
Type
Suo

120 mm/45 Mk.IX on a CPXIX mount

Default
Type
Artillery

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
12
Upgrade slots
5
Published battle levels
8–10

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.