Ship Database
Tier VIII Aircraft Carrier Premium

U.S.A.

Enterprise

USS Enterprise, the second Yorktown-class carrier, played a role in raids on the Marshall Islands, in the Doolittle Raid, in the Battle of Midway, on the Santa Cruz Islands, and at Guadalcanal. After a major overhaul, the ship participated in virtually every campaign in the Pacific, with the exception of the Aleutian campaign. The aircraft carrier...

Read full ship history

USS Enterprise, the second Yorktown-class carrier, played a role in raids on the Marshall Islands, in the Doolittle Raid, in the Battle of Midway, on the Santa Cruz Islands, and at Guadalcanal. After a major overhaul, the ship participated in virtually every campaign in the Pacific, with the exception of the Aleutian campaign. The aircraft carrier participated in the Battle of the Philippine Sea and the Battle of Leyte Gulf. She also provided air support during the landings on Iwo Jima and Okinawa. The ship earned an impressive 20 battle stars throughout her years of service, which positioned her as the most decorated U.S. Navy ship of the war.

Doubloons
17,500
Official profile image of Enterprise

At a glance

The numbers that shape the ship

Hit points
51,400
Maximum speed
32.5 knots
Surface detection
14.1 km

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection14.1 km
  • Secondary battery4.5 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • Aircraft torpedo 6,467
Handling, concealment and protectionOverview

Handling

Maximum speed
32.5 knots
Turning circle radius
1,070 m
Rudder shift time
13.1 s
Maneuverability API rating 46

Concealment

Surface detection
14.1 km
Air detection
10.0 km
Submarine detection
10.0 km
Concealment API rating 42

Survivability

Hit points
51,400
Torpedo damage reduction
28 %
Survivability API rating 66

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
13–102 mm
Weapons and payloadsArmament

Automatic armament

Secondary battery

Maximum range
4.5 km
Mount
127 mm HE Mk33
Maximum damage per hit
1,800
Fire chance
5.0 %
Rate of fire
10.0 rounds/min
Muzzle velocity
792 m/s

Anti-aircraft defence

AA defence API rating 84
Aura
20 mm Oerlikon on a Mk.4 mount
Calibre
20 mm
Mounts
50
Aura
40 mm/56 Bofors on a Mk.1 mount
Calibre
40 mm
Mounts
8
Aura
40 mm/56 Bofors on a Mk.2 mount
Calibre
40 mm
Mounts
6
Aura
127 mm/38 Mk.12 on a Mk.24 mount
Calibre
127 mm
Mounts
8
Carrier aviationClass system

The public API still uses legacy aircraft categories and does not expose every modern carrier payload mechanic. Only fields returned by Wargaming are shown.

Dive bombers

SB2C Helldiver

Aircraft tier
8
Squadrons
3
Cruise speed
125 knots
Aircraft health
1,980

Torpedo bombers

TBF Avenger

Aircraft tier
8
Squadrons
3
Cruise speed
120 knots
Aircraft health
1,800
Maximum damage per torpedo
6,467
Torpedo range
3.5 km
Torpedo speed
35 knots

Attack aircraft (legacy API field)

F6F Hellcat

Aircraft tier
8
Squadrons
4
Cruise speed
160 knots
Aircraft health
1,400
Modules, hull and progressionTechnical data

Default hull

Hull hit points
51,400
Secondary barrels
8
AA mounts
72

Engine

Published maximum speed
32.5 knots

Module research tree

Names, research prices and defaults are reported directly by the API.

SB2C Helldiver

Default
Type
DiveBomber

Propulsion: 120,000 hp

Default
Type
Engine

Enterprise

Default
Type
Hull

F6F Hellcat

Default
Type
Fighter

TBF Avenger

Default
Type
TorpedoBomber

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Concealment System Modification 1

Modernization

Credits
2,000,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Air Groups Modification 1

Modernization

Credits
125,000

Damage Control System Modification 1

Modernization

Credits
250,000

Flight Control Modification 1

Modernization

Does not increase the maximum number of each type of tactical squadron aircraft on deck.

Credits
2,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000
Available module groups
10
Compatible upgrades
7
Upgrade slots
5
Published battle levels
8–10

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.