Ship Database
Tier VIII Cruiser Premium

Germany

Mainz

In 1936, Germany ordered two cruisers armed with 150 mm guns housed in four triple-gun turrets. However, the cruisers were designed in such a way that their barbettes were identical to those of cruisers carrying 203 mm guns, which could easily be mounted instead of the 150 mm ones. That replacement was made in 1937, even before the ships had been launched.

Doubloons
11,000
Official profile image of Mainz

At a glance

The numbers that shape the ship

Hit points
42,500
Maximum speed
32.0 knots
Surface detection
14.8 km
Main battery range
17.5 km
Main battery reload
6.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection14.8 km
  • Main battery17.5 km
  • Secondary battery7.6 km
  • Torpedoes6 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 150 mm Spr.Gr. L/4.4 Kz. Ausf.B 1,700
  • AP · 150 mm P.Spr.Gr. L/3.7 Ausf.B 3,900
  • Torpedo · G7a T1 13,700
  • Depth charge 2,400
Handling, concealment and protectionOverview

Handling

Maximum speed
32.0 knots
Turning circle radius
720 m
Rudder shift time
10.5 s
Maneuverability API rating 51

Concealment

Surface detection
14.8 km
Air detection
7.5 km
Submarine detection
7.5 km
Concealment API rating 44

Survivability

Hit points
42,500
Torpedo damage reduction
22 %
Survivability API rating 56

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
13–150 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 75
Maximum range
17.5 km
Reload time
6.0 s
Rate of fire
10.0 rounds/min
180° turn time
23.7 s
Maximum dispersion
153 m

Shells

Damage is the API's published maximum for one shell hit.

150 mm Spr.Gr. L/4.4 Kz. Ausf.B
HE
Maximum damage per hit
1,700
Fire chance
8.0 %
Muzzle velocity
960 m/s
Shell mass
46 kg
150 mm P.Spr.Gr. L/3.7 Ausf.B
AP
Maximum damage per hit
3,900
Muzzle velocity
960 m/s
Shell mass
46 kg
Gun layout
Mount
150 mm/60 SK C/25 on a Drh Tr C/25 mount
Mounts
4
Barrels each
3

Automatic armament

Secondary battery

Maximum range
7.6 km
Mount
105 mm Spr.Gr. Kz.
Maximum damage per hit
1,200
Fire chance
5.0 %
Rate of fire
17.9 rounds/min
Muzzle velocity
900 m/s

Underwater armament

Torpedoes

Torpedoes API rating 32

G7a T1

Maximum range
6.0 km
Maximum damage per hit
13,700
Reload time
90 s
Speed
64 knots
Detectability
1.3 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Vierling
Mounts
4
Tubes each
4

Anti-aircraft defence

AA defence API rating 77
Aura
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount
Calibre
20 mm
Mounts
12
Aura
37 mm/69 Flak M42 on an LM/42 mount
Calibre
37 mm
Mounts
18
Aura
105 mm/65 SK C/33 on a Dop. L. C/31 mount
Calibre
105 mm
Mounts
6

Depth charges

Maximum damage per charge
2,400
Maximum packs
2
Charges per pack
6
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
42,500
Main-battery barrels
4
Secondary barrels
6
Torpedo tubes
4
AA mounts
36

Engine

Published maximum speed
32.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

150 mm/60 SK C/25 on a Drh Tr C/25 mount

Default
Type
Artillery

G7a T1

Default
Type
Torpedoes

Mainz

Default
Type
Hull

Propulsion: 132,000 hp

Default
Type
Engine

FKS Typ 8 Mod. 1

Default
Type
Suo

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
14
Upgrade slots
5
Published battle levels
8–10

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.