Combat envelope
Range and detection
Every bar uses the same 25 km scale. Surface detection is a visibility threshold, not a weapon range.
Japan
A pre-draft battleship project was developed in the mid-1930s in Japan. It included different versions with speeds varying from 24 to 31 knots, main battery guns from 410 to 460 mm, and displacements from 49,000 to 69,500 tons. One of the variants had a conventional superfiring arrangement of four turrets with three 410 mm guns in each, and its 155 mm...
A pre-draft battleship project was developed in the mid-1930s in Japan. It included different versions with speeds varying from 24 to 31 knots, main battery guns from 410 to 460 mm, and displacements from 49,000 to 69,500 tons. One of the variants had a conventional superfiring arrangement of four turrets with three 410 mm guns in each, and its 155 mm guns were housed in triple-gun turrets. The project had a hybrid diesel and steam turbine propulsion plant. Further development led to the creation of the Yamato-class battleships.
At a glance
Combat envelope
Every bar uses the same 25 km scale. Surface detection is a visibility threshold, not a weapon range.
Damage comparison
Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.
Only positive values supplied by the API are shown.
Surface armament
Damage is the API's published maximum for one shell hit.
Automatic armament
Names, research prices and defaults are reported directly by the API.
Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.
Reduces time to full speed
Cross-nation comparison
Closest same-tier, same-class matches from other nations, ranked by published base statistics.