Ship Database
Tier VIII Cruiser

U.S.S.R.

Bagration

Project 65 was under development from 1943 to 1946. A total of 40 draft designs were considered within its framework. The largest of these was a cruiser that had a displacement of 15,000 tons and was armed with three triple-gun mounts housing 180 mm guns and eight 100 mm SM-5-1 twin-gun mounts. In the end, preference was given to the construction of the Project 68K and Project 68bis ships.

Doubloons
11,000
Official profile image of Bagration

At a glance

The numbers that shape the ship

Hit points
42,000
Maximum speed
34.5 knots
Surface detection
13.6 km
Main battery range
18.5 km
Main battery reload
11.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection13.6 km
  • Main battery18.5 km
  • Secondary battery6.6 km
  • Torpedoes8 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · HE-32 2,500
  • AP · AP-32 4,550
  • Torpedo · 53-36 mod. 2 14,400
  • Depth charge 3,900
Handling, concealment and protectionOverview

Handling

Maximum speed
34.5 knots
Turning circle radius
890 m
Rudder shift time
10.5 s
Maneuverability API rating 54

Concealment

Surface detection
13.6 km
Air detection
8.2 km
Submarine detection
8.2 km
Concealment API rating 49

Survivability

Hit points
42,000
Torpedo damage reduction
16 %
Survivability API rating 56

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
13–210 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 75
Maximum range
18.5 km
Reload time
11.0 s
Rate of fire
5.5 rounds/min
180° turn time
30.0 s
Maximum dispersion
160 m

Shells

Damage is the API's published maximum for one shell hit.

HE-32
HE
Maximum damage per hit
2,500
Fire chance
13.0 %
Muzzle velocity
920 m/s
Shell mass
109 kg
AP-32
AP
Maximum damage per hit
4,550
Muzzle velocity
930 m/s
Shell mass
109 kg
Gun layout
Mount
180 mm/57 Model 1932 on an MK-3-180M mount
Mounts
3
Barrels each
3

Automatic armament

Secondary battery

Maximum range
6.6 km
Mount
HE-55
Maximum damage per hit
1,400
Fire chance
6.0 %
Rate of fire
15.0 rounds/min
Muzzle velocity
1,000 m/s

Underwater armament

Torpedoes

Torpedoes API rating 18

53-36 mod. 2

Maximum range
8.0 km
Maximum damage per hit
14,400
Reload time
131 s
Speed
55 knots
Detectability
1.1 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm PTA-53-30
Mounts
2
Tubes each
5

Anti-aircraft defence

AA defence API rating 76
Aura
25 mm 110-PM on a 4M-120 mount
Calibre
25 mm
Mounts
4
Aura
45 mm SM-16 mount
Calibre
45 mm
Mounts
8
Aura
100 mm/70 on an SM-5-1s mount
Calibre
100 mm
Mounts
8

Depth charges

Maximum damage per charge
3,900
Maximum packs
2
Charges per pack
4
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
42,000
Main-battery barrels
3
Secondary barrels
8
Torpedo tubes
2
AA mounts
20

Engine

Published maximum speed
34.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

53-36 mod. 2

Default
Type
Torpedoes

GFCS VIII mod. 1

Default
Type
Suo

180 mm/57 Model 1932 on an MK-3-180M mount

Default
Type
Artillery

Bagration

Default
Type
Hull

Propulsion: 132,000 hp

Default
Type
Engine

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
14
Upgrade slots
5
Published battle levels
8–10

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.