Ship Database
Tier VII Cruiser Premium

U.S.A.

Flint

USS Flint belonged to the improved Atlanta subclass, also known as the Oakland class. During World War II, this ship provided cover for aircraft carriers during the landing on Luzon as well as air raids on Taiwan, Tokyo, and Kyūshū. She also provided anti-aircraft support for U.S. Marines during the Battle of Iwo Jima. After the end of World War II,...

Read full ship history

USS Flint belonged to the improved Atlanta subclass, also known as the Oakland class. During World War II, this ship provided cover for aircraft carriers during the landing on Luzon as well as air raids on Taiwan, Tokyo, and Kyūshū. She also provided anti-aircraft support for U.S. Marines during the Battle of Iwo Jima. After the end of World War II, USS Flint transported service members from the Pacific Ocean to the U.S.

Doubloons
12,000
Official profile image of Flint

At a glance

The numbers that shape the ship

Hit points
26,600
Maximum speed
32.5 knots
Surface detection
10.7 km
Main battery range
12.4 km
Main battery reload
5.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection10.7 km
  • Main battery12.4 km
  • Torpedoes9.2 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 127 mm HE Mk32 1,800
  • AP · 127 mm AP/SC Mk38 2,100
  • Torpedo · Mk15 mod. 3 16,633
  • Depth charge 3,800
Handling, concealment and protectionOverview

Handling

Maximum speed
32.5 knots
Turning circle radius
610 m
Rudder shift time
8.4 s
Maneuverability API rating 55

Concealment

Surface detection
10.7 km
Air detection
6.4 km
Submarine detection
6.4 km
Concealment API rating 66

Survivability

Hit points
26,600
Torpedo damage reduction
0 %
Survivability API rating 38

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
10–89 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 59
Maximum range
12.4 km
Reload time
5.0 s
Rate of fire
11.8 rounds/min
180° turn time
7.2 s
Maximum dispersion
108 m

Shells

Damage is the API's published maximum for one shell hit.

127 mm HE Mk32
HE
Maximum damage per hit
1,800
Fire chance
5.0 %
Muzzle velocity
792 m/s
Shell mass
24 kg
127 mm AP/SC Mk38
AP
Maximum damage per hit
2,100
Muzzle velocity
792 m/s
Shell mass
25 kg
Gun layout
Mount
127 mm/38 Mk.12 on a Mk.29 mount
Mounts
6
Barrels each
2

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 20

Mk15 mod. 3

Maximum range
9.2 km
Maximum damage per hit
16,633
Reload time
98 s
Speed
55 knots
Detectability
1.1 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Quad
Mounts
2
Tubes each
4

Anti-aircraft defence

AA defence API rating 68
Aura
20 mm Oerlikon on a Mk.4 mount
Calibre
20 mm
Mounts
12
Aura
40 mm/56 Bofors on a Mk.1 mount
Calibre
40 mm
Mounts
8
Aura
127 mm/38 Mk.12 on a Mk.29 mount
Calibre
127 mm
Mounts
6

Depth charges

Maximum damage per charge
3,800
Maximum packs
2
Charges per pack
8
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
26,600
Main-battery barrels
6
Torpedo tubes
2
AA mounts
26

Engine

Published maximum speed
32.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Mk7 mod. 1

Default
Type
Suo

Propulsion: 75,000 hp

Default
Type
Engine

Mk15 mod. 3

Default
Type
Torpedoes

127 mm/38 Mk.12 on a Mk.29 mount

Default
Type
Artillery

Flint

Default
Type
Hull

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
10
Upgrade slots
4
Published battle levels
7–9

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.