Combat envelope
Range and detection
Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.
U.S.A.
The second ship in a series of four South Dakota-class battleships. She was designed to comply with treaty restrictions, combining substantial firepower and protection with moderate speed and a tightly packed layout. She arrived in the Pacific Theater in late 1942 and went on to participate in most of the U.S. Navy's major operations, including the...
The second ship in a series of four South Dakota-class battleships. She was designed to comply with treaty restrictions, combining substantial firepower and protection with moderate speed and a tightly packed layout. She arrived in the Pacific Theater in late 1942 and went on to participate in most of the U.S. Navy's major operations, including the Solomon Islands campaign, the battles of the Marshalls and Marianas, Iwo Jima, and Okinawa. In July 1945, Indiana became the first battleship to shell the Japanese home islands. She was placed in reserve shortly after the war and scrapped in the early 1960s.
At a glance
Combat envelope
Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.
Damage comparison
Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.
Only positive values supplied by the API are shown.
Surface armament
Damage is the API's published maximum for one shell hit.
Automatic armament
Names, research prices and defaults are reported directly by the API.
Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.
Extends the firing range of the main battery and secondary battery
Cross-nation comparison
Closest same-tier, same-class matches from other nations, ranked by published base statistics.