Ship Database
Tier IX Battleship Premium

U.S.A.

Indiana

The second ship in a series of four South Dakota-class battleships. She was designed to comply with treaty restrictions, combining substantial firepower and protection with moderate speed and a tightly packed layout. She arrived in the Pacific Theater in late 1942 and went on to participate in most of the U.S. Navy's major operations, including the...

Read full ship history

The second ship in a series of four South Dakota-class battleships. She was designed to comply with treaty restrictions, combining substantial firepower and protection with moderate speed and a tightly packed layout. She arrived in the Pacific Theater in late 1942 and went on to participate in most of the U.S. Navy's major operations, including the Solomon Islands campaign, the battles of the Marshalls and Marianas, Iwo Jima, and Okinawa. In July 1945, Indiana became the first battleship to shell the Japanese home islands. She was placed in reserve shortly after the war and scrapped in the early 1960s.

Doubloons
28,500
Official profile image of Indiana

At a glance

The numbers that shape the ship

Hit points
64,700
Maximum speed
27.5 knots
Surface detection
15.3 km
Main battery range
18.8 km
Main battery reload
27.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection15.3 km
  • Main battery18.8 km
  • Secondary battery7 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 406 mm HE/HC Mk13 5,700
  • AP · 406 mm AP Mk8 13,100
Handling, concealment and protectionOverview

Handling

Maximum speed
27.5 knots
Turning circle radius
710 m
Rudder shift time
15.3 s
Maneuverability API rating 38

Concealment

Surface detection
15.3 km
Air detection
9.5 km
Submarine detection
9.5 km
Concealment API rating 38

Survivability

Hit points
64,700
Torpedo damage reduction
49 %
Survivability API rating 82

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
6–457 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 87
Maximum range
18.8 km
Reload time
27.0 s
Rate of fire
2.2 rounds/min
180° turn time
40.0 s
Maximum dispersion
248 m

Shells

Damage is the API's published maximum for one shell hit.

406 mm HE/HC Mk13
HE
Maximum damage per hit
5,700
Fire chance
36.0 %
Muzzle velocity
803 m/s
Shell mass
862 kg
406 mm AP Mk8
AP
Maximum damage per hit
13,100
Muzzle velocity
701 m/s
Shell mass
1,225 kg
Gun layout
Mount
406 mm/45 Mk.6 in a turret
Mounts
3
Barrels each
3

Automatic armament

Secondary battery

Maximum range
7.0 km
Mount
127 mm HE Mk32
Maximum damage per hit
1,800
Fire chance
5.0 %
Rate of fire
10.0 rounds/min
Muzzle velocity
792 m/s

Anti-aircraft defence

AA defence API rating 82
Aura
20 mm Oerlikon on a Mk.4 mount
Calibre
20 mm
Mounts
52
Aura
40 mm/56 Bofors on a Mk.2 mount
Calibre
40 mm
Mounts
12
Aura
127 mm/38 Mk.12 on a Mk.32 mount
Calibre
127 mm
Mounts
10
Modules, hull and progressionTechnical data

Default hull

Hull hit points
64,700
Main-battery barrels
3
Secondary barrels
10
AA mounts
74

Engine

Published maximum speed
27.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Propulsion: 130,000 hp

Default
Type
Engine

Mk9 mod. 1

Default
Type
Suo

Indiana

Default
Type
Hull

406 mm/45 Mk.6 in a turret

Default
Type
Artillery

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Artillery Plotting Room Modification 2

Modernization

Credits
3,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Artillery Plotting Room Modification 1

Modernization

Extends the firing range of the main battery and secondary battery

Credits
500,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
13
Upgrade slots
6
Published battle levels
9–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.