Ship Database
Tier X Submarine Special

Japan

I-56 '44

One of three B3-class cruiser submarines built under a naval shipbuilding program adopted just before the outbreak of World War II. I-56 entered service in June 1944. Initially armed with a 140 mm gun, the submarine retained this configuration only briefly. By October 1944, she had already begun conversion into a carrier for manned torpedoes.

Doubloons
26,000
Official profile image of I-56 '44

At a glance

The numbers that shape the ship

Hit points
25,600
Maximum speed
30.0 knots
Surface detection
7.1 km
Main battery range
10.0 km
Main battery reload
2.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection7.1 km
  • Main battery10 km
  • Torpedoes15 km
  • Sonar ping8.5 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 140 mm HE Type1 2,500
  • Torpedo · Type95 mod. 3 25,833
Handling, concealment and protectionOverview

Handling

Maximum speed
30.0 knots
Turning circle radius
590 m
Rudder shift time
9.0 s
Maneuverability API rating 50

Concealment

Surface detection
7.1 km
Air detection
2.6 km
Submarine detection
2.6 km
Concealment API rating 90

Survivability

Hit points
25,600
Torpedo damage reduction
0 %
Survivability API rating 41

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
6–19 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 25
Maximum range
10.0 km
Reload time
2.0 s
Rate of fire
30.0 rounds/min
180° turn time
7.2 s
Maximum dispersion
49 m

Shells

Damage is the API's published maximum for one shell hit.

140 mm HE Type1
HE
Maximum damage per hit
2,500
Fire chance
16.0 %
Muzzle velocity
850 m/s
Shell mass
38 kg
Gun layout
Mount
140 mm/40 11th Year Type
Mounts
1
Barrels each
1

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 36

Type95 mod. 3

Maximum range
15.0 km
Maximum damage per hit
25,833
Reload time
45 s
Speed
78 knots
Detectability
2.1 km
Torpedo-tube layout
Mount
Torpedo Tubes: Bow Group
Mounts
6
Tubes each
1
Submarine systemsClass system

Dive capacity

Maximum capacity
90.0
Consumption rate (API value)
1.0
Regeneration rate (API value)
2.0
Dive capacity API rating 5

Underwater handling

Maximum underwater speed
13 knots
Maximum dive/ascent speed
2.9 knots
Dive-plane shift time
25.9 s
Underwater maneuverability API rating 5

Sonar ping

Maximum range
8.5 km
Ping width (API value)
18
Ping velocity (API value)
600
Reload time (API value)
6.5
Single-sector duration (API value)
25
Double-sector duration (API value)
55
Sonar API rating 50
Modules, hull and progressionTechnical data

Default hull

Hull hit points
25,600
Main-battery barrels
1
Torpedo tubes
6

Engine

Published maximum speed
30.0 knots

Module research tree

Names, research prices and defaults are reported directly by the API.

Type10 mod. 1

Default
Type
Sonar

I-56 '44

Default
Type
Hull

Propulsion: 9,400 hp

Default
Type
Engine

Type95 mod. 3

Default
Type
Torpedoes

140 mm/40 11th Year Type

Default
Type
Artillery

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Damage Control System Modification 3

Modernization

Credits
250,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Torpedo Tubes Modification 3

Modernization

Credits
2,000,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000
Available module groups
10
Compatible upgrades
11
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.