Ship Database
Tier IX Battleship

U.S.S.R.

Respublika

During the 1930s, the Soviet Union sought to modernize and expand its naval capabilities, dispatching delegations to several leading naval powers to seek assistance in the design and construction of modern warships. One such delegation visited the American naval architecture firm Gibbs & Cox, which produced several proposals for the Soviets, including...

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During the 1930s, the Soviet Union sought to modernize and expand its naval capabilities, dispatching delegations to several leading naval powers to seek assistance in the design and construction of modern warships. One such delegation visited the American naval architecture firm Gibbs & Cox, which produced several proposals for the Soviets, including Project 1058.4. This design notably featured an aft-mounted quadruple 406 mm turret. However, following the Soviet invasion of Poland, all American assistance to the Soviet naval program came to an end.

Doubloons
21,500
Official profile image of Respublika

At a glance

The numbers that shape the ship

Hit points
75,900
Maximum speed
31.0 knots
Surface detection
17.3 km
Main battery range
17.6 km
Main battery reload
30.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection17.3 km
  • Main battery17.6 km
  • Secondary battery7 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 406 mm HE/HC Mk13 5,700
  • AP · 406 mm AP Mk8 13,100
Handling, concealment and protectionOverview

Handling

Maximum speed
31.0 knots
Turning circle radius
940 m
Rudder shift time
14.3 s
Maneuverability API rating 44

Concealment

Surface detection
17.3 km
Air detection
10.0 km
Submarine detection
10.0 km
Concealment API rating 28

Survivability

Hit points
75,900
Torpedo damage reduction
35 %
Survivability API rating 94

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
19–406 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 85
Maximum range
17.6 km
Reload time
30.0 s
Rate of fire
2.0 rounds/min
180° turn time
45.0 s
Maximum dispersion
242 m

Shells

Damage is the API's published maximum for one shell hit.

406 mm HE/HC Mk13
HE
Maximum damage per hit
5,700
Fire chance
36.0 %
Muzzle velocity
820 m/s
Shell mass
862 kg
406 mm AP Mk8
AP
Maximum damage per hit
13,100
Muzzle velocity
701 m/s
Shell mass
1,225 kg
Gun layout
Mount
406 mm/45 Mk.6 in a triple-gun turret
Mounts
2
Barrels each
3
Mount
406 mm/45 Mk.6 in a quadruple-gun turret
Mounts
1
Barrels each
4

Automatic armament

Secondary battery

Maximum range
7.0 km
Mount
HE-56
Maximum damage per hit
1,400
Fire chance
6.0 %
Rate of fire
16.0 rounds/min
Muzzle velocity
895 m/s

Anti-aircraft defence

AA defence API rating 74
Aura
37 mm 70-K mount
Calibre
37 mm
Mounts
16
Aura
37 mm 46-K mount
Calibre
37 mm
Mounts
10
Aura
100 mm/56 B-54 on an MZ-14 mount
Calibre
100 mm
Mounts
10
Modules, hull and progressionTechnical data

Default hull

Hull hit points
75,900
Main-battery barrels
3
Secondary barrels
10
AA mounts
36

Engine

Published maximum speed
31.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

GFCS IX mod. 1

Default
Type
Suo

406 mm/45 Mk.6 in a turret

Default
Type
Artillery

Respublika

Default
Type
Hull

Propulsion: 200,000 hp

Default
Type
Engine

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
13
Upgrade slots
6
Published battle levels
9–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.