Ship Database
Tier IX Destroyer Premium

U.S.S.R.

AL Tashkent

A destroyer built in the Sardegna Empire and representing the Northern Parliament. She is nicknamed the "Blue Cruiser" due to her large Sardegna-style hull. Tashkent boasts one of the highest speeds among destroyers. She is kind at heart, even if she often appears grumpy. From the Azur Lane game.

Doubloons
21,500
Official profile image of AL Tashkent

At a glance

The numbers that shape the ship

Hit points
21,800
Maximum speed
42.5 knots
Surface detection
8.9 km
Main battery range
12.7 km
Main battery reload
5.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection8.9 km
  • Main battery12.7 km
  • Torpedoes10 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · HE-46 1,900
  • AP · SAP-46 2,600
  • Torpedo · 53-39 mod. 6 14,400
  • Depth charge 2,400
Handling, concealment and protectionOverview

Handling

Maximum speed
42.5 knots
Turning circle radius
730 m
Rudder shift time
5.0 s
Maneuverability API rating 77

Concealment

Surface detection
8.9 km
Air detection
4.3 km
Submarine detection
4.3 km
Concealment API rating 79

Survivability

Hit points
21,800
Torpedo damage reduction
0 %
Survivability API rating 36

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
6–20 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 61
Maximum range
12.7 km
Reload time
5.0 s
Rate of fire
12.0 rounds/min
180° turn time
9.0 s
Maximum dispersion
110 m

Shells

Damage is the API's published maximum for one shell hit.

HE-46
HE
Maximum damage per hit
1,900
Fire chance
8.0 %
Muzzle velocity
900 m/s
Shell mass
33 kg
SAP-46
AP
Maximum damage per hit
2,600
Muzzle velocity
900 m/s
Shell mass
34 kg
Gun layout
Mount
130 mm/55 on a B-2-U mount
Mounts
3
Barrels each
2

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 19

53-39 mod. 6

Maximum range
10.0 km
Maximum damage per hit
14,400
Reload time
117 s
Speed
55 knots
Detectability
1.1 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Triple 1-N
Mounts
3
Tubes each
3

Anti-aircraft defence

AA defence API rating 54
Aura
12.7 mm DShK on a twin mount
Calibre
12 mm
Mounts
6
Aura
37 mm V-11 mount
Calibre
37 mm
Mounts
6
Aura
130 mm/55 on a B-2-U mount
Calibre
130 mm
Mounts
3

Depth charges

Maximum damage per charge
2,400
Maximum packs
2
Charges per pack
14
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
21,800
Main-battery barrels
3
Torpedo tubes
3
AA mounts
15

Engine

Published maximum speed
42.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

130 mm/55 on a B-2-U mount

Default
Type
Artillery

Propulsion: 125,500 hp

Default
Type
Engine

53-39 mod.2

Default
Type
Torpedoes

GFCS IX mod. 2

Default
Type
Suo

AL Tashkent

Default
Type
Hull

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
15
Upgrade slots
6
Published battle levels
9–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.