Ship Database
Tier VIII Cruiser

The Netherlands

Admiraal

A light cruiser with a design that incorporated experience drawn from World War II, as well as technological advancements of the 1940s and 50s. The ship's main armament comprised 152 mm dual-purpose guns, and her air defense systems featured state-of-the-art 57 mm automatic mounts.

Doubloons
11,000
Official profile image of Admiraal

At a glance

The numbers that shape the ship

Hit points
33,800
Maximum speed
32.0 knots
Surface detection
11.5 km
Main battery range
15.9 km
Main battery reload
6.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection11.5 km
  • Main battery15.9 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 128 mm Spr.Gr. 1,350
  • AP · 128 mm P.Spr.Gr. 3,100
  • Depth charge 2,000
Handling, concealment and protectionOverview

Handling

Maximum speed
32.0 knots
Turning circle radius
730 m
Rudder shift time
9.1 s
Maneuverability API rating 52

Concealment

Surface detection
11.5 km
Air detection
7.4 km
Submarine detection
7.4 km
Concealment API rating 60

Survivability

Hit points
33,800
Torpedo damage reduction
19 %
Survivability API rating 47

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
13–75 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 66
Maximum range
15.9 km
Reload time
6.0 s
Rate of fire
10.0 rounds/min
180° turn time
10.6 s
Maximum dispersion
142 m

Shells

Damage is the API's published maximum for one shell hit.

128 mm Spr.Gr.
HE
Maximum damage per hit
1,350
Fire chance
5.0 %
Muzzle velocity
960 m/s
Shell mass
30 kg
128 mm P.Spr.Gr.
AP
Maximum damage per hit
3,100
Muzzle velocity
960 m/s
Shell mass
30 kg
Gun layout
Mount
128 mm/61 KM40 in a turret
Mounts
5
Barrels each
2

Automatic armament

Secondary battery

Anti-aircraft defence

AA defence API rating 88
Aura
40 mm/70 SAK-40/L70-350 on a SAK-40/L70-350 mount
Calibre
40 mm
Mounts
8
Aura
57 mm/60 SAK Model 1950 on a Model 1950 mount
Calibre
57 mm
Mounts
3
Aura
128 mm/61 KM40 in a turret
Calibre
128 mm
Mounts
5

Depth charges

Maximum damage per charge
2,000
Maximum packs
2
Charges per pack
6
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
33,800
Main-battery barrels
5
AA mounts
16

Engine

Published maximum speed
32.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Admiraal

Default
Type
Hull

Propulsion: 85,000 hp

Default
Type
Engine

Vuurleiding Mk 8 Mod. 1

Default
Type
Suo

128 mm/61 KM40 in a turret

Default
Type
Artillery

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
12
Upgrade slots
5
Published battle levels
8–10

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.