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Public test 14.3 - Balance Changes

Version: N/A | Published: 2025-03-20

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AI Summary AI Generated
We have decided to look back at one of the oldest tech tree branches in our game, aiming to increase the level of comfort when helming these cruisers, which boast some of the highest risk/reward plays...
Key Highlights AI Generated
  • Furthermore, we have introduced changes to the consumable set of the main branch. Here, the improvement to Smoke Generat...
  • The changes to Myōkō, Mogami, and Ibuki are aimed at increasing the level of comfort when using torpedoes. Similar chang...
  • Main battery range reduced: 17.
  • Researchable Torpedo parameters changed: Range increased: 4 to 5km Reload time increased: 33 to 38s.
  • Range increased: 4 to 5km.
  • Reload time increased: 33 to 38s.
Categorized Changes

Buffs

  • Improved Reload Times: Multiple ships have received faster reload times, improving their DPM.
  • Better Turret Handling: Turret traverse times have been reduced for many ships, making them more responsive.
  • Improved Accuracy: Sigma values have been increased for several battleships, resulting in better shot grouping.

Nerfs

  • Damage Reductions: Shell damage values have been reduced for multiple ships to balance their increased rate of fire.

Quality of Life

  • Improved Ship Handling: Acceleration parameters have been enhanced, making ships more responsive.

General Changes

Complete Details

Public test 14.3 - Balance Changes

Captains! We're applying balance changes to a large number of ships based on an analysis of both their combat statistics and player feedback. This time we're focusing on higher-tier American light cruisers, Soviet tech tree destroyers, and Pan-American battleships, among others.

Changes to American Tech Tree Cruisers:

We have decided to look back at one of the oldest tech tree branches in our game, aiming to increase the level of comfort when helming these cruisers, which boast some of the highest risk/reward playstyles of this class. While being mindful to not disturb the quite acceptable combat effectiveness of these ships, we have decided to expand the turning angles of some of their turrets, enabling them to bring guns to bear more easily when taking evasive action, or facing an opponent suddenly approaching from an unexpected angle.

VII Helena

The first and second main battery gun turrets (counting from the bow) can now turn 360 degrees

Widened angles of the first, second, and third main battery gun turrets (counting from the bow)

VIII Cleveland

All main battery gun turrets can now turn 360 degrees

Widened angles of all main battery gun turrets

IX Seattle

The first, third, and fourth main battery gun turrets (counting from the bow) can now turn 360 degrees

Widened angles of the third and fourth main battery gun turrets (counting from the bow)

X Worcester

The first, second, fifth, and sixth main battery gun turrets (counting from the bow) can now turn 360 degrees

★ Jacksonville

The first and second main battery gun turrets (counting from the bow) can now turn 360 degrees. Please note that the fourth and fifth main battery gun turrets (counting from the bow) already have that capability

Main battery range reduced: 17.2 to 16.9km

Changes to Soviet Tech Tree Destroyers:

Another entry in our set of changes to existing branches. Soviet destroyers have evolved a lot since their initial release, including the addition of the sub-branch culminating in Grozovoi and the replacement of the Tier X ship of the original branch with Delny. With the following changes, we aim to address some issues compiled over the years, make the playstyle of these ships more flexible, and increase the viability of alternative builds.

Firstly, we improved the comfort and usability of the main armament and torpedoes of the ships, allowing for smoother overall gameplay and especially the transition to the Grozovoi sub-branch if that is the path that appeals to the player more.

Furthermore, we have introduced changes to the consumable set of the main branch. Here, the improvement to Smoke Generator is aimed at supporting the skirmish/positional style gameplay incentivized by this consumable. Starting with Kiev and up along the branch, the destroyers get f urther improved versions of Smoke Generator, allowing for more competitive alternative build options to the highly sought-after Repair Party that is available in the same slot.

Speaking of Repair Party, we have also extended its availability to the lower tier ships of the branch, allowing players the ability to experiment and try out both and select their preferred playstyle, or perhaps opt for going after the Grozovoi sub-branch to have both consumables .

Last but not least, as part of these changes, we wish to address some inconsistencies within the progression across the branches themselves, the main culprit being Ognevoi. Based on player feedback and our own evaluation, we have determined that the gameplay of Ognevoi is too close to that of a torpedo-focused ship, which makes for an awkward transition from the obviously artillery-oriented preceding ships and Udaloi/Grozovoi, which boast a well-balanced toolkit of formidable guns and torpedoes.

II Storozhevoi

Researchable Torpedo parameters changed: Range increased: 4 to 5km Reload time increased: 33 to 38s

Range increased: 4 to 5km

Reload time increased: 33 to 38s

Main battery turret traverse time reduced: 18.6 to 12.9s

Smoke Generator consumable parameters changed. The consumable now has the following characteristics: Action time: 20s Smoke dispersion time: 85s Reload time: 120s Number of Charges: 3

Action time: 20s

Smoke dispersion time: 85s

Reload time: 120s

Number of Charges: 3

III Derzki

Torpedo parameters changed: Range increased: 4 to 5km Reload time increased: 22 to 35s

Range increased: 4 to 5km

Reload time increased: 22 to 35s

Main battery turret traverse time reduced: 18.6 to 12.9s

Repair Party added in the same slot as Smoke generator. Parameters are similar to those found on Ognevoi

Smoke Generator consumable parameters changed. The consumable now has the following characteristics: Action time: 20s Smoke dispersion time: 85s Reload time: 120s Number of Charges: 3

Action time: 20s

Smoke dispersion time: 85s

Reload time: 120s

Number of Charges: 3

IV Izyaslav

Stock Torpedo parameters changed: Range increased: 4 to 5km Reload time increased: 33 to 41s

Range increased: 4 to 5km

Reload time increased: 33 to 41s

Researchable torpedo parameters changed: Range increased from 5 to  6km Reload time increased: 39 to 56s

Range increased from 5 to  6km

Reload time increased: 39 to 56s

Main battery turret traverse time reduced: 18.6 to 12.9s

Repair Party added in the same slot as Smoke generator. Parameters are similar to those found on Ognevoi

Smoke Generator consumable parameters changed. The consumable now has the following characteristics: Action time: 20s Smoke dispersion time: 85s Reload time: 120s Number of Charges: 3

Action time: 20s

Smoke dispersion time: 85s

Reload time: 120s

Number of Charges: 3

V Podvoisky

Stock Torpedo parameters changed: Range increased: 4 to 6km Maximum damage reduced: 14400 to 11233 Reload time decreased: 70 to 67s Speed reduced: 64 to 55 knots Detection range reduced: 1.3to 1.1km

Range increased: 4 to 6km

Maximum damage reduced: 14400 to 11233

Reload time decreased: 70 to 67s

Speed reduced: 64 to 55 knots

Detection range reduced: 1.3to 1.1km

Researchable torpedo parameters changed: Range increased: 4 to 6km Damage reduced: 14400 to 11233 Speed reduced: 65 to 59 knots Detection range reduced: 1.3 to 1.2km

Range increased: 4 to 6km

Damage reduced: 14400 to 11233

Speed reduced: 65 to 59 knots

Detection range reduced: 1.3 to 1.2km

Main battery turret traverse time reduced: 18.6 to 12.9s

Repair Party added in the same slot as Smoke generator. Parameters are similar to those found on Ognevoi

Smoke Generator consumable parameters changed. The consumable now has the following characteristics: Action time: 20s Smoke dispersion time: 85s Reload time: 120s Number of Charges: 3

Action time: 20s

Smoke dispersion time: 85s

Reload time: 120s

Number of Charges: 3

VI Gnevny

Stock Torpedo parameters changed: Range increased: 4 to 6km Maximum damage reduced: 14400 to 11233 Reload time increased: 70 to 66s Speed reduced: 65 to 59 knots Detection range reduced: 1.3 to 1.2km

Range increased: 4 to 6km

Maximum damage reduced: 14400 to 11233

Reload time increased: 70 to 66s

Speed reduced: 65 to 59 knots

Detection range reduced: 1.3 to 1.2km

Researchable torpedo parameters changed: Range increased: 4 to 7km Maximum damage reduced: 15100 to 14400 Speed reduced: 70 to 60 knots Detection range reduced: 1.4 to 1.2km

Range increased: 4 to 7km

Maximum damage reduced: 15100 to 14400

Speed reduced: 70 to 60 knots

Detection range reduced: 1.4 to 1.2km

Main battery turret traverse time reduced: 18.6 to 12.0s

Repair Party added in the same slot as Smoke generator. Parameters are similar to those found on Ognevoi

Smoke Generator consumable parameters changed. The consumable now has the following characteristics: Action time: 20s Smoke dispersion time: 85s Reload time: 120s Number of Charges: 3

Action time: 20s

Smoke dispersion time: 85s

Reload time: 120s

Number of Charges: 3

VII Minsk

Stock Torpedo parameters changed: Range increased: 4 to 7km Maximum damage reduced: 15100 to 14400 Reload time reduced: 101 to 93s Speed reduced: 70 to 60 knots Detection range reduced: 1.4 to 1.2km

Range increased: 4 to 7km

Maximum damage reduced: 15100 to 14400

Reload time reduced: 101 to 93s

Speed reduced: 70 to 60 knots

Detection range reduced: 1.4 to 1.2km

Researchable torpedo parameters changed: Range increased: 4 to 7km Maximum damage reduced: 17933 to 14400 Speed reduced: 65 to 60 knots Detection range reduced: 1.4 to 1.2km Reload time decreased: 98 to 80s

Range increased: 4 to 7km

Maximum damage reduced: 17933 to 14400

Speed reduced: 65 to 60 knots

Detection range reduced: 1.4 to 1.2km

Reload time decreased: 98 to 80s

Main battery turret traverse time reduced: 18.6 to 12.0s

Repair Party added in the same slot as Smoke generator. Parameters are similar to those found on Ognevoi

Smoke Generator consumable parameters changed. The consumable now has the following characteristics: Action time: 20s Smoke dispersion time: 85s Reload time: 120s Number of Charges: 3

Action time: 20s

Smoke dispersion time: 85s

Reload time: 120s

Number of Charges: 3

VIII Ognevoi

Main battery reload time reduced: 5 to 3.8s

Torpedo parameters changed: Range reduced: 10 to 8km Speed increased: 57 to 63 knots Detectability range increased: 1.1 to 1.2km

Range reduced: 10 to 8km

Speed increased: 57 to 63 knots

Detectability range increased: 1.1 to 1.2km

VIII Kiev

Main battery turret traverse time reduced: 18.6 to 12.0s

Stock torpedo parameters changed: Range increased: 4 to 7km Maximum damage reduced: 17933 to 14400 Speed reduced: 65 to 60 knots Detection range reduced: 1.4 to 1.2km

Range increased: 4 to 7km

Maximum damage reduced: 17933 to 14400

Speed reduced: 65 to 60 knots

Detection range reduced: 1.4 to 1.2km

Smoke Generator consumable parameters changed. The consumable now has the following characteristics: Action time: 30s Smoke dispersion time: 100s Reload time: 120s Number of Charges: 4

Action time: 30s

Smoke dispersion time: 100s

Reload time: 120s

Number of Charges: 4

IX Tashkent

Stock torpedoes removed. Current researchable torpedoes will now become the stock option

New researchable torpedoes added with the following characteristics: Range: 10km Damage: 14400 Reload time: 117s Speed: 55 knots Detectability: 1.1km

Range: 10km

Damage: 14400

Reload time: 117s

Speed: 55 knots

Detectability: 1.1km

Rudder shift time reduced: Stock hull: 8.5 to 7s Researchable hull: 6.1 to 5s

Stock hull: 8.5 to 7s

Researchable hull: 6.1 to 5s

Smoke Generator consumable parameters changed. The consumable now has the following characteristics: Action time: 30s Smoke dispersion time: 100s Reload time: 120s Number of Charges: 4

Action time: 30s

Smoke dispersion time: 100s

Reload time: 120s

Number of Charges: 4

X Delny

Smoke Generator consumable parameters changed. The consumable now has the following characteristics: Action time: 30s Smoke dispersion time: 100s Reload time: 120s Number of Charges: 4

Action time: 30s

Smoke dispersion time: 100s

Reload time: 120s

Number of Charges: 4

★ Zorkiy

Smoke Generator consumable parameters changed. The consumable now has the following characteristics: Action time: 30s Smoke dispersion time: 100s Reload time: 120s Number of Charges: 4

Action time: 30s

Smoke dispersion time: 100s

Reload time: 120s

Number of Charges: 4

Japanese Cruisers VII Myōkō (and her replicas/analogous ships) , VIII Mogami and IX Ibuki

Torpedo Tube firing angles forward widened by 15 degrees

The changes to Myōkō, Mogami, and Ibuki are aimed at increasing the level of comfort when using torpedoes. Similar changes were introduced to Zao , and have shown to be a welcome addition, therefore, we have decided to extend a similar widening of torpedo angles to lower-tier cruisers of the branch. Nevertheless, the goal of these changes is not to significantly increase the combat effectiveness of these ships nor to invalidate the identity of the sister branch of Japanese light cruisers, therefore it was limited to a relatively small angle and applied to a select few ships. We will monitor the efficiency of the changed ships going forward and apply further balance changes if necessary.

VIII Ipiranga

Fixed an issue where researchable hull upper belt was thicker than that of the stock hull.

Engine parameters changed. The ship will retain enhanced acceleration parameters but will no longer be able to sustain high speed during turns.

IX Los Andes

127mm secondary battery armament reload time increased: 5.0s to 6.4s

234mm secondary battery armament reload time increased: 11 to 14s

Engine parameters changed. The ship will retain enhanced acceleration parameters but will no longer be able to sustain high speed during turns.

X Libertad

Engine parameters changed. The ship will retain enhanced acceleration parameters but will no longer be able to sustain high speed during turns.

VI Almirante Cochrane

Main Battery Reload time increased: 7 to 7.4s

VI Orion '44

Main Battery Reload time increased: 9.5 to 9.8s

Detectability by Sea range increased: 10.5 to 11.1km All other detectability ranges changed accordingly

All other detectability ranges changed accordingly

VI London

Main Battery range increased: 13.4 to 14.5km

Main Battery Reload time reduced: 15 to 14s

VIII Vanguard

Repair Party replaced with Specialized R epair Teams with the following parameters: HP per second increased: 430 to 1075 Action time decreased: 28 to 14s Number of Consumables: 3

HP per second increased: 430 to 1075

Action time decreased: 28 to 14s

Number of Consumables: 3

This change has been applied in order to refresh the ship's gameplay and add to the quality of life when playing on Vanguard. We have opted to reduce the risk of using the main guns by improving her healing capabilities. With these changes, Vanguard will be able to heal back a larger portion of her HP than before in a fraction of the time, allowing her commander wider flexibility in taking calculated risks when choosing whether to bring all guns to bear.

VII Leningrad

Torpedo Reload Booster consumable added with the following parameters: Torpedo reload: 8s Cooldown: 300s Number of Charges: 2

Torpedo reload: 8s

Cooldown: 300s

Number of Charges: 2

X Kremlin

Reverted previous changes that reduced AA mount survivability

VII Uganda

Main Battery reload time reduced 6.6 to 6s

VII Hyūga

Sigma value reduced: 1.8 to 1.7

VIII HSF Harekaze II

HE shell penetration increased: 25 to 30mm

V Texas

Added Defensive AA Fire consumable with the following parameters:

Number of Charges: 4

Reload time: 80s

Duration: 40s

Continuous AA damage: +50%

AA shell explosion damage: +300%

VI Dupleix

Main Battery Reload Booster consumable duration increased: 15 to 25s

VIII Vrijheid

Number of depth charge bombs increased: 6 to 8

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.


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