Beginner Guides · 7 min read

Common Mistakes New World of Warships Players Make

The mistakes that cost the most games, and the simple fix for each one.

Everyone makes these mistakes. The difference between players who improve and players who stay stuck is noticing them. Here are the ones that cost the most games, with the fix for each.

1. Showing broadside

The mistake: turning lazily while spotted, or sitting flat side-on to farm damage, and losing half your health to one salvo.

The fix: before every turn, check who can see you. Turn when the biggest guns on the enemy team have just fired, turn hard and fast, and get back to an angle. If you cannot turn safely, throttle changes and staying angled beat a bad turn.

2. Overextending in the first three minutes

The mistake: sailing at full speed towards the enemy at the start "to get into the action", then being the closest target for their entire team.

The fix: the first minutes are for information, not commitment. Move towards a flexible position, wait for the map to reveal where enemies actually went, and only then commit. Do not push just because you are bored.

3. Sitting at the back (the opposite mistake)

The mistake: learning lesson two too well and spending the game at max range, hitting nothing, tanking nothing, and influencing nothing. A battleship at 20 km is not "playing safe" — it is playing zero.

The fix: the valuable space is just behind your team's front line — close enough that your shots land and enemies must respect you, far enough that you are not the first target. If nobody is shooting at you all game, you were probably too far away to matter.

4. Using one shell type for everything

The mistake: spamming HE at broadside cruisers (wasting citadel opportunities) or firing AP at angled battleships (bouncing everything).

The fix: AP at broadsides, HE at angled targets and destroyers. Switch shells during your reload based on what you will shoot next, not what you shot last.

5. Tunnel vision

The mistake: spending thirty seconds zoomed in on one target while a destroyer closes to torpedo range and your flank collapses around you.

The fix: glance at the minimap every reload. Zoom out after every salvo. The target you are dueling is rarely the thing that kills you — it is the thing you were not watching.

6. Fighting to the death for a lost cause

The mistake: staying to "help" a flank that is already lost 2v5, dying with it, and turning a bad situation into a hopeless one.

The fix: a lost flank is a maths problem, not a loyalty test. Kite away, trade damage while retreating, and make the enemy push cost them time and health. A ship that survives a collapsed flank becomes the defence of the rest of the map.

7. Blaming the team instead of reviewing the game

The mistake: writing off every loss as bad teammates. Sometimes true — but it teaches you nothing, and the one player whose decisions you control is you.

The fix: after a loss, ask one question: what was my biggest mistake this game? There is always one. Finding it is how you get better; finding the team's mistakes is how you stay the same.

The takeaway

Notice the pattern: almost every classic mistake is either being somewhere you should not be, or not looking at something you should be watching. Position deliberately, check the map constantly, and review your own play honestly. That is the whole improvement loop.

Frequently Asked Questions

How do I know if I am overextended?

Ask two questions: can more enemies shoot me than allies can support me, and do I have a safe way out if things change? If either answer is bad, you are overextended.

Is damage a good measure of how well I played?

Only partially. Damage matters, but map control wins games. Useless late damage farmed off a lost game inflates the number without reflecting impact.

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