Ship Database
Tier V Battleship Premium

Europe

Viribus Unitis

The naval race between Italy and Austria-Hungary that had dragged on from the middle of the 19th century peaked before World War I. In response to the construction of the Radezky-class ironclads, Italy began building the Dante Alighieri dreadnought, which was superior to all Austrian ships. This required a symmetrical response. Among the presented...

Read full ship history

The naval race between Italy and Austria-Hungary that had dragged on from the middle of the 19th century peaked before World War I. In response to the construction of the Radezky-class ironclads, Italy began building the Dante Alighieri dreadnought, which was superior to all Austrian ships. This required a symmetrical response. Among the presented preliminary projects, the most promising was a variant with 12 main battery guns housed in four triple-gun turrets. In 1910, the first battleship of a new type, Viribus Unitis, was laid down. Entering service in 1912, she became the flagship of the navy and the strongest battleship in the Mediterranean waters. At the very end of the war, on November 1, 1918, Viribus Unitis, already preparing to be transferred to the Navy of the Kingdom of Serbs, Croats, and Slovenes, was sunk by Italy.

Doubloons
3,500
Official profile image of Viribus Unitis

At a glance

The numbers that shape the ship

Hit points
35,700
Maximum speed
20.5 knots
Surface detection
12.1 km
Main battery range
16.0 km
Main battery reload
29.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection12.1 km
  • Main battery16 km
  • Secondary battery4.3 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 305 mm HE L4,0 4,200
  • AP · 305 mm APC L3,4 4crh 8,500
Handling, concealment and protectionOverview

Handling

Maximum speed
20.5 knots
Turning circle radius
530 m
Rudder shift time
11.5 s
Maneuverability API rating 28

Concealment

Surface detection
12.1 km
Air detection
6.8 km
Submarine detection
6.8 km
Concealment API rating 59

Survivability

Hit points
35,700
Torpedo damage reduction
18 %
Survivability API rating 44

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
13–280 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 76
Maximum range
16.0 km
Reload time
29.0 s
Rate of fire
2.1 rounds/min
180° turn time
45.0 s
Maximum dispersion
222 m

Shells

Damage is the API's published maximum for one shell hit.

305 mm HE L4,0
HE
Maximum damage per hit
4,200
Fire chance
23.0 %
Muzzle velocity
800 m/s
Shell mass
450 kg
305 mm APC L3,4 4crh
AP
Maximum damage per hit
8,500
Muzzle velocity
800 m/s
Shell mass
450 kg
Gun layout
Mount
305 mm/45 Škoda K10 in a turret
Mounts
4
Barrels each
3

Automatic armament

Secondary battery

Maximum range
4.3 km
Mount
150 mm HE 100 lb
Maximum damage per hit
2,200
Fire chance
11.0 %
Rate of fire
6.0 rounds/min
Muzzle velocity
880 m/s

Anti-aircraft defence

AA defence API rating 10
Aura
66 mm/50 Škoda K10 on a BAG mount
Calibre
66 mm
Mounts
4
Modules, hull and progressionTechnical data

Default hull

Hull hit points
35,700
Main-battery barrels
4
Secondary barrels
12
AA mounts
4

Engine

Published maximum speed
20.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Propulsion: 27,000 hp

Default
Type
Engine

305 mm/45 Škoda K10 in a turret

Default
Type
Artillery

Viribus Unitis

Default
Type
Hull

FKS Typ 5 Mod. 1

Default
Type
Suo

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
7
Upgrade slots
3
Published battle levels
5–7

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.